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PAX 10: Donkey Kong Country Returns is on the right track

Posted on Monday September 6th, 2010 at 12:12pm by Destructoid

PAX 10: Donkey Kong Country Returns is on the right track screenshot

It was super weird going from Kirby's Epic Yarn to Donkey Kong Country Returns at Nintendo's PAX Prime booth. While both titles can sort of be viewed as reboots of their respective franchises, the contrast in difficulty and approach is startling.

With Kirby's Epic Yarn, you are getting simpler controls -- think New Super Mario Bros. Wii -- and what has to be the least-punishing difficulty in recent memory. With DKC Returns, you're getting a swift kick to the backside. It was certainly the hardest (but never unfair) game I played at PAX.

That was the first mental notch I scratched out on my list of must-haves.

As a long-time fan of the series, I'm no longer worried about what Retro Studios is doing with Donkey Kong Country Returns. Alongside many of you, I was cautiously optimistic during the game's unveiling at E3. You see, I play Donkey Kong Country 2 to completion on a near-monthly basis.

Yeah. I'm one of those.

For someone like me, there's a lot that can go wrong with DKC Returns. Stuff that most players likely won't even pick up on or care about; that's perfectly fine. For us veterans, we have an idea -- based off of the original three Super Nintendo games -- what this series should be.

  • It should be tough enough that first-try playthroughs of a level don't automatically result in a win.
  • You ought to feel challenged -- both physically and mentally -- as a result of the level design and placement of hidden items.
  • The music should sell you on the world, and warm your heart.
  • Bosses need to be plentiful, diverse, and pose a serious threat.
  • Animal buddies. 'Nuff said.

There's more, but my brain is struggling after a week of non-stop excitement at the convention. Based on what I played and saw of DKC Returns, I think Retro Studios is on the right track here.

Talking with the Nintendo rep responsible for looking over this demonstration, I got the feeling that they -- Nintendo and Retro -- realize what made the SNES titles so beloved, and how to adapt those ideas into a Wii game for 2010. We genuinely reminisced about the golden days of platformers, and openly professed our love for the genre. Bless your heart for employing these fine people, Nintendo.

Then there's the new stuff: being able to jump between the foreground and background, simultaneous two-person co-op play, mechanics like ground slams and Diddy Kong's jetpack, etc. While all of those bullet points are things I want, it'd be silly to go after those and nothing else. We have the classic games to go back to at any time, after all.

The only thing I didn't enjoy about DKC Returns was the startling lack of kremlings. Perhaps it's best that not everything remain the same, though. Perhaps not. Also, I can't help but think Rare has those characters on lockdown in some dust-covered vault.

Whatever -- November 21 is going to be a day for Wii owners to remember; I'm positive of this.

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PAX 10: Day 2 wrap up with Sterling and Holmes

Posted on Saturday September 4th, 2010 at 10:10pm by Destructoid

PAX 10: Day 2 wrap up with Sterling and Holmes screenshot

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Jim Sterling is always on the move. At different times throughout the day, I spotted him signing autographs, harassing strangers on the phone at the request of fans, and of course, playing videogames. I was lucky enough to bump into him as we were both heading out of the PAX convention center. He obliged my request for assistance in wrapping up the day's events. For that, I am grateful.

Besides giving you an overview of some of the more notable games we played today, this video shows some of the size and scale of PAX as a whole. It also serves a nice snapshot of some of the special folks that you might run into while perusing the show. They aren't like people that you'll meet anywhere else, gaming event or otherwise.

I think Jim said it best when he remarked that "E3 is like a pageant, and PAX is like a circus. At E3, they are all following the same script. At PAX, there is no script, and everyone is completely insane."

OK, I might have made up some of that up, but I'm pretty sure he said most of the rest.

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Wanna star in a Wii Party commercial?

Posted on Saturday September 4th, 2010 at 8:08pm by Destructoid

Wanna star in a Wii Party commercial? screenshot

Are you a cam whore? Do you love the Wii? I mean reeeeeeeally love the Wii enough to prance around like Goofus McGee and have your antics broadcast around the country? Then maybe you have what it takes to star in an upcoming Wii Party commercial!

Nintendo has set up an online casting call open to US residents over the age of 13 to find fresh faces for its latest expanded audience ad campaign. From now until September 10, you can go to the page and fill out a short form with seemingly nonessential questions like "What's your favorite food?" or "Do you play an instrument?" Lord only knows what the Nintendo marketing gurus have in store for you.

Wouldn't it be awesome if one of us got the gig? Between fame and dignity, I know what I'd pick!

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PAX 10: Jimpressions of Kirby's Epic Yarn

Posted on Saturday September 4th, 2010 at 8:08pm by Destructoid

PAX 10: Jimpressions of Kirby

After what has felt like an eternity of waiting, I have finally gotten my hands on Kirby's Epic Yarn during PAX Prime. Both myself and the esteemed Jonathan Holmes took on the roles of Kirby and Prince Fluff for some co-op patchwork antics. So, here's the burning question -- has Nintendo just been stringing us along? 

The answer, from what I have played, is no. Kirby's Epic Yarn is an absolute delight. It's not a challenging game (losing points rather than dying is the penalty for getting hit by enemies) but it's a game that just makes you grin from ear to ear. The co-op works surprisingly well, with Kirby and Fluff throwing each other around the screen and even combining to form ludicrous gestalt tanks that fire rockets and big fists. 

One thing that I really must emphasize is just how gorgeous this game looks. I'm not even going to say it looks good "for a Wii game." It looks good, period. The wonderfully bouncy animations, the effects of the scenery being ruffled and pulled, and the beautiful bright colors make this a complete visual treat. 

This game is simply lovely. Fun and varied gameplay, adorable characters, and surprisingly appealing graphics makes this a definite Nintendo game to watch. I have a feeling it's going to make gamers of all ages smile. 

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Nintendo brings crazy water puzzle thing to WiiWare

Posted on Saturday September 4th, 2010 at 7:07pm by Destructoid

Just this morning, I told you guys about an insane-looking 3D WiiWare puzzler by Nintendo. Now I hear about Fluidity, another Nintendo-published puzzler. Nintendo be stepping up its WiiWare game!

You tilt the world to pool together water droplets, and you transform the water into its three states -- solid, liquid, and gas -- to solve numerous puzzles. From the video, levels can get pretty hairy with ramps, magnets, lava pits, pressure switches, and springs strewn about. Also, unless I'm mistaken, I think I spotted a Jiggy.

There doesn't seem to be a release date pinned down, but PAX attendees can sample the game for themselves on the show floor.

First Fluidity Video and Screenshots Released [Nintendo Life]

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Sonic Colors co-op has the potential for dickery

Posted on Saturday September 4th, 2010 at 4:04am by Destructoid

Sonic Colors co-op has the potential for dickery screenshot

It's no rumor -- there is two-player co-op in Sonic Colors.

The way it's presented ain't too shabby. See, you aren't actually playing as Sonic or one of his furry friends. Instead, you assume control of robotic Sonic copies racing through Eggman-designed simulations, sort of like test runs to see if his devious traps are enough or if he needs to return to the drawing board. Doesn't that just tickle you?

These levels, which are unlocked by collecting secret rings in the main game, offer all the same speed and thrills as the single-player mode with the addition of obstacles requiring teamwork to overcome. You can combine powers, like the drill and laser, to create a souped-up amalgamation, then afterward you can screw each other over as you try to reach the goal first.

Reminds me of New Super Mario Bros. Wii. Could be fun, could be frustrating. We'll know for sure soon.

Sonic Colors Multiplayer Preview [IGN]

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Nintendo brings crazy 3D puzzle thing to WiiWare

Posted on Saturday September 4th, 2010 at 1:01am by Destructoid

Remember that Japanese Tetris video, where contestants have to contort their bodies to safely pass though gaps on fast-approaching walls? Well, this upcoming WiiWare game by Nintendo and KeysFactory looks a lot like that.

Surinuke Anatousu, which means "going through holes," has you flipping an assortment of shapes (called "katamari," I kid you not) in 3D space and squeezing through holes to reach the end of each level before time expires. You can perform tricks by drawing silhouettes with your pieces to fill in an entire hole or earn bonus points by picking up gems along the way. It's nuts, it's lovely, and it looks hella fun.

The game drops on September 7th for 800 Points in Japan, but I'm sure it'll pop up in the West sooner or later.

Nintendo's New 3D Puzzler [Andriasang]

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Namco bringing a classic 'Megamix' to Wii this November

Posted on Friday September 3rd, 2010 at 5:05pm by Destructoid

Namco bringing a classic

Because you can't get enough collections of Namco Bandai classics, the publisher has announced another one -- Namco Museum Megamix for Wii. The disc will feature 18 arcade ports, along with six "remixes" versions of games that feature 3D updates and Wii motion controls.

Expect to find the usual suspects on in Megamix, including Pac-Man, Galaga, Mappy, and Rally-X. It's the updates that should have you interested, though. Pac-Motos will let you control your own Pac-Man, tilting the Wii Remote in an attempt to knock other players out of an arena. GROBDA Remix has players controlling Pac-Man through arenas taking out tanks. "Get ready!"

Namco Museum Megamix is out November.

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PAX: Second half of Epic Mickey's intro unveiled

Posted on Friday September 3rd, 2010 at 1:01pm by Destructoid

PAX: Second half of Epic Mickey

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At the conclusion of his keynote at the Penny Arcade Expo today, Junction Point's Warren Spector revealed the second half of Epic Mickey's opening cinematic. In it, Mickey finds himself trapped by the Mad Doctor, where he encounters an old foe -- Oswald the Lucky Rabbit. You can see the first half of the intro here.

If you weren't there, you missed the reveal. Sorry about that. But lucky for you, it's right here. We've even got some fancy new screenshots to sweeten the deal a bit. Aren't you glad you stayed home?

Epic Mickey is out this holiday, and you'll probably want to spend some extra cash to get the "epic" collector's edition.

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Full Power Gig setlist plays favorites

Posted on Friday September 3rd, 2010 at 11:11am by Destructoid

Full Power Gig setlist plays favorites screenshot

Seven45 Studios has revealed the full soundtrack for its upcoming music title, Power Gig: Rise of the Six String, and I hope you like Eric Clapton, Dave Matthews Band, and Kid Rock.

Those particular artists have exclusively licensed their music for use in Power Gig, and Seven45 studios is taking advantage of the agreements by putting multiple songs from the artists on the disc. Clapton fans can play along with "Layla," "Lay Down Sally," and "Let It Rain." Dave Matthews scores "Tripping Billies," "Why I Am," and "Funny the Way It Is." Kid Rock (who, according to a Seven45 rep during a pre-E3 event, "no one is more authentic than") gets "Rock N' Roll Jesus," "Son of Detroit," and "All Summer Long" on the disc.

The disc will feature 70 tracks, and they are admittedly pretty diverse, with bands ranging from Queens of the Stone Age to Black Sabbath, The Black Keys to A Perfect Circle. John Mayer also makes his debut in a music game, and he gets a few tracks on the disc, too. Seven45 also promises more tracks to come, with downloadable content already being planned.

How do you think Power Gig's selections compare to the Guitar Hero: Warriors of Rock and Rock Band 3 tracks?

 

  • Eric Clapton - Layla
  • Eric Clapton - Lay Down Sally
  • Eric Clapton - Let It Rain
  • Dave Matthews Band - Funny The Way It Is
  • Dave Matthews Band - Tripping Billies
  • Dave Matthews Band - Why I Am
  • Kid Rock - All Summer Long
  • Kid Rock - Rock 'N' Roll Jesus
  • Kid Rock - Son of Detroit
  • John Mayer - No Such Thing
  • Jane’s Addiction - Been Caught Stealing
  • No Doubt - Platinum Blonde Life   
  • Ozzy Osbourne - A.V.H.
  • Queens of the Stone Age - You Think I Ain't Worth a Dollar, But I Feel Like a Millionaire
  • Smashing Pumpkins - Cherub Rock
  • Disturbed - The Night        
  • Rage Against the Machine - Bombtrack
  • Stevie Ray Vaughan - Couldn't Stand The Weather
  • Black Sabbath - The Devil Cried
  • Stone Temple Pilots - Plush
  • Living Colour - Cult of Personality
  • John Mayer - Who Do You Think I Was
  • Snow Patrol - Hands Open
  • Three Days Grace - Break
  • Paramore - Ignorance
  • Silversun Pickups - Substitution
  • The Offspring - You’re Gonna Go Far Kid
  • The Black Label Society - Retribution
  • Breaking Benjamin - Breath
  • The Tragically Hip - New Orleans Is Sinking
  • The Used - Blood on My Hands
  • Mastodon - Crack the Skye
  • A Perfect Circle - The Hollow
  • Buckcherry - Tired of You   
  • Firewind - Head Up High
  • The Black Keys - Strange Times
  • Flyleaf - Again
  • Godsmack - Awake
  • Incubus - Wish You Were Here
  • Jet - She's A Genius
  • The Hives - Tick Tick Boom
  • John Mayer - Crossroads
  • Bad Religion - I Want to Conquer the World
  • Korn - Hold On
  • The Academy Is... - His Girl Friday
  • Lacuna Coil - Spellbound
  • MuteMath - Chaos
  • New Found Glory - Listen to Your Friends
  • P.O.D. - Alive
  • Puddle of Mudd - Blurry
  • Rise Against - Paper Wings
  • Sick Puppies - You're Going Down
  • The Donnas - Fall Behind Me
  • The Get Up Kids - Martyr Me
  • Idlewild - Reader and Writers
  • Surfer Blood - Swim
  • Channels - Chivaree
  • Superdrag - Aspartame
  • Envy on the Coast - Headfirst in the River
  • Damiera - Silvertongue
  • A Cursive Memory - Everything
  • The Hounds Below - She's Alchemy
  • A Love Like PI - Innocent Man
  • The Willowz - I Know
  • I See Stars - Comfortably Confused
  • The Paris Riots - Hotel of Infidels
  • School Boy Humor - Camera Shy
  • So Many Dynamos - Artifacts of Sound
  • Taxpayer - When You When Young
  • The Fatal Flaw - Don't Start Believing

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Rock Band DLC: Uh... Snoop Dogg?!

Posted on Friday September 3rd, 2010 at 10:10am by Destructoid

Rock Band DLC: Uh... Snoop Dogg?! screenshot

It's an actual thing that is actually happening -- Snoop Dogg's music is coming to Rock Band next week.

Eight of of Mr. Calvin Broadus' hits will be coming to the game, available for download from the Rock Band Store. These versions were evidently produced specifically for Rock Band.

  • “Beautiful”
  • “Drop It Like It’s Hot”
  • “Ridin’ In My Chevy”
  • “Sensual Seduction”
  • “Snoop’s Upside Ya Head”
  • “Tha Shiznit”
  • “That’s Tha Homie” *
  • “Who Am I (What’s My Name)?

Tracks are $1.99/160 MS Points/200 Wii Points per track, or $13.49/1080 MS Points for the full "Snoop Dogg Pack 01." Here's what it gets confusing, so takes notes…

The individual tracks will be available for download on all platforms (Xbox 360, PlayStation 3, and Wii) next week as individual song downloads; you'll only be able to get it as a pack next week on the Xbox 360. Oh, and "That's Tha Homie" won't be available for download on the PS3 until September 14 in North America, and September 15 in Europe. On September 21 in North America and September 22 in Europe, the entire "Snoop Dogg Pack 01" will be available for download on the PlayStation 3.

Confused? Bottom line is that if you have an Xbox 360, you can get everything next week and in a nice package if you want. If you're on another platform, just fire up your console and see what's available, because keeping track of all of this is too much work. Fo' shizzle.

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No DLC for GoldenEye 007

Posted on Friday September 3rd, 2010 at 5:05am by Destructoid

No DLC for GoldenEye 007 screenshot

After having it bluntly confirmed that GoldenEye 007 would indeed have no DLC whatsoever, I struggled with whether or not to top this story off with our intrepid hero, Captain Obvious. On the one hand games on the Wii just don't get DLC, but on the other it isn't impossible for them to get it and that means there's always that chance. Thus putting Captain Obvious up there is basically saying that a Wii game not having DLC is a foregone conclusion, which is saddening.

However, since this story basically backs up that conclusion we have Captain Obvious above and the short response I got from Julian Widdows, Executive Producer at Activison Blizzard UK, when I asked him what the chances were, if any, of GoldenEye 007 getting DLC right here: "None. Sorry."

Sad to hear it, but considering the fact that I played the original (and still do on occasion) over and over with the exact same levels and no idea what DLC meant (Double Large Cranberry?) I think I'm going to be just fine without it this time around too.

Anyone surprised by this?

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GoldenEye 007 gets a slew of pre-order items

Posted on Friday September 3rd, 2010 at 12:12am by Destructoid

GoldenEye 007 gets a slew of pre-order items screenshot

Because it heard how much you love them, Activision has announced a slew of retailer-specific pre-orders for its upcoming GoldenEye 007 game for the Wii.

GameStop customers will get a code to unlock "Invisibility Mode" for split-screen multiplayer, which sounds like a huge pain in the ass. Each player becomes invisible for a set amount of time, allowing jerks to sneak up on one another. Head into Best Buy for your pre-order and get a "Tag Mode" for splitscreen multiplayer. It's "the classic playground game" with "a twist" -- tagged players can't kill another player without first tagging someone else.

Activision says the above codes are "exclusive" to each retailer until the end of the year, at which point... I don't know what happens. Maybe they lift an embargo on the entire Internet and folks on GameFAQ and other message boards can finally tell us the codes.

Finally, if you're looking for something more tangible, Walmart customers get an Oddjob "Cheater" t-shirt, which is actually kind of awesome. I wonder what kinds of sizes they have available?

Photo

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Conduit 2 delayed until 2011, getting new control options

Posted on Thursday September 2nd, 2010 at 9:09pm by Destructoid

Conduit 2 delayed until 2011, getting new control options screenshot

Bad news for Wii owners and first-person shooter fans -- High Voltage's sequel Conduit 2 has been pushed out of this year and in to 2011. The game will now see release in the first quarter of next year.

The good news is that you'll now be able to play the game using a Classic Controller or a Classic Controller Pro; fans of dual analog shooters should be happy to hear about their inclusion as a control option. The original Conduit had High Voltage doing a pretty great job of re-defining how you use just a Wii Remote and Nunchuk to play a first-person shooter, but it wasn't for everyone. It was previously announced that the sequel would take advantage of the Wii MotionPlus for more accurate controls.

Conduit 2 should be on the floor at PAX this week; we'll send our ninjas to find out more about the delay, and we'll see if we can try the game out with the new Classic Controller scheme.

Conduit Hits Delay, Coming in 2011 [Nintendojo]

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Best Buy rewards their Gamers Club with ringtones?

Posted on Thursday September 2nd, 2010 at 8:08pm by Destructoid

Best Buy rewards their Gamers Club with ringtones? screenshot

Nintendo of America went and tweeted last night that if you are a member of Best Buy's Reward Zone Gamers Club (dang, that's a mouthful) you can get some (three, actually) Metroid: Other M ring tones with your purchase of the game.

So how about it? Is it worth taking advantage of this AMAZING offer? Actually, it's not too bad of an offer if you know what the entire package is. Joining the gamer's club gets you $10 for every $150 you spend on games (plus gaming accessories), and bonus points to your Reward Zone (for games that qualify).

If you don't really care about where you get games in general, I suppose this could be a sw33t deal (that I personally won't be taking).

[Image]

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A look at Guitar Hero's crazy Warriors of Rock

Posted on Thursday September 2nd, 2010 at 8:08pm by Destructoid

A look at Guitar Hero

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Totally new and totally metal is the new Guitar Hero Warriors of Rock character artwork and this nifty new trailer! Despite what some people say about the series, I think it looks interesting. Of course, I love heavy metal and think this sort of stuff is hilarious, but that's just me. The art assets are all one shots containing before and after shots of the transformations focused on in the new game. Besides that, also contained were images of the loading screens featuring each characters metamorphasis.

The idea here has to do with the characters transforming into all new, more powerful versions of their looks from previous games. Each character is shown off with all their complexities readily visible. There was the punk rocker girl becomes all angelic with some gigantic boots. This other face painted guy turns into boar warrior with an axe guitar. I liked that. Guy with a mohawk flips into this green spiked monster, I found that particularly prickly design fascinating.

My favorite one is the hat guy with those glasses because he has that cool looking goatee. Goatee's are the most menacing of all facial hair styles. He looks cool to me! I like that he has dreadlocks and is wearing a hat too, that looks pretty funny. Homeboy then for whatever reason became the headless horseman. He had green ectoplasm seeping out from his neck and this wonderful jack o'lantern guitar.

What do you guys think?

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Trials HD dev announce new WiiWare game MotoHeroz

Posted on Thursday September 2nd, 2010 at 7:07pm by Destructoid

Trials HD dev announce new WiiWare game MotoHeroz screenshot

RedLynx announced today their latest project, MotoHeroz for the Nintendo WiiWare service.

This downloadable racing game featuring three major gameplay options, a single player adventure, four-player local multiplayer, and the daily online competition. In the online mode a new tracks open daily to let you compete on leaderboards. It says that physics are a major factor in the gameplay too. Pretty much exactly what too expect from these guys.

MotoHeroz is slated to be finished around the end of this year or in early 2011. I'm sort of excited for this. Trials HD had some fantastic physics gameplay, and the leaderboard friends list competition could quickly get fairly fierce. I liked that, and am anxious to try out this game. How do the rest of you guys feel about MotoHeroz?

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Capcom wants Resident Evil 6 out soon, so do we

Posted on Thursday September 2nd, 2010 at 2:02pm by Destructoid

Capcom wants Resident Evil 6 out soon, so do we screenshot

It's been a little over a year since Resident Evil 5 was first released. Can we get another Resident Evil already? Damn, Capcom… what is the hold up here?!?!

Okay, so maybe that's going a little overboard. We can wait; it can take its time, as long as it turns out great. But in a recent interview with Spanish gaming site 3D Juegos, Capcom's Keiji Inafune hints that the publisher is as eager to get it out as we are to get our hands on it.

"Due to the great success that Resident Evil 5 had for us, we want that Resident Evil 6 come out to the market as fast as possible," he said. "In fact, you will have news about this from Capcom shortly."

Oh, will we now? With Tokyo Game Show right around the corner (and you know how much the Japanese love them some Biohazard), we'll be keeping yourselves up at night with anticipation.

Dead Rising, Mega Man, DMC, Onimusha… ¿Resident Evil 6? Charlamos con Keiji Inafune.
[3D Juegos - Thanks, Miles!]

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Jam City Rollergirl game to make debut at PAX

Posted on Thursday September 2nd, 2010 at 10:10am by Destructoid

Jam City Rollergirl game to make debut at PAX screenshot

If you're at PAX Prime this week, you'll have the chance to get the first look at developer Frozen Codebase's next title. It's called Jam City Rollergirls, it's a WiiWare title, and it's exactly what you think it is -- a roller derby videogame.

The four-player arcade-style title is the first of its kind, bringing arena combat racing to videogames… finally! The game will feature cartooned-up versions of real-world rollergirls, including leagues like Gotham Girls Roller Derby, Rat City Roller Girls, Mad Rollin' Dolls, Brewcity Bruisers, and the Texas Rollergirls.

Jam City sounds like it will have a pretty wild slant to it, with rinks featuring ramps, caverns, and… "misplaced cows"? No idea what that means, but you can check it out at PAX, and I have a feeling you won't be able to help yourself.

Interestingly, I believe this game started off as an Unreal Engine-based Xbox Live Arcade title… that was announced years ago. Funny to see how a game can change so drastically over the course of its development.

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Of course RZA's in DJ Hero 2

Posted on Thursday September 2nd, 2010 at 9:09am by Destructoid

Of course RZA

This was a given considering RZA has a Twitter account and likes to talk, but today it's been confirmed that the producer-rapper will appear as an in-game character in the upcoming DJ Hero 2. He's the final character announced for the music game, which also features Deadmau5, David Guetta, DJ Qbert, and Tiesto.

The Wu-Tang founder mixed and produced two exclusive tracks for the title: LL Cool J's "I Can't Live Without My Radio" mixed with Grandmaster Flash & The Furious Five's "The Message," and Damian Marley's "Welcome To Jamrock" mixed with Walter Murphy's "A Fifth of Beethoven." RZA is also quoted as saying some stuff in a press release Activision sent out today, and I urge you to read this in you head (or out loud) in RZA's voice.

"I'm very excited to be involved with DJ Hero 2. As both a DJ and gamer from an early age, the game combines two of my passions," he said. "I loved working with the team and am excited for the fans to hear the two brand-new mixes I put together just for this game. Bong bong!"

DJ Hero 2 is out on October 19; Activision recently revealed all of the tracks that will make the game disc, which tops 100 songs. Bong bong!

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